![]() ![]() ![]() For bases built deeper in the world (below 400m), the above mechanics could still apply, but other elements could be added to increase difficulty. ![]() I currently just don't love how clean and white the bases are in the game and I think that, in an effort to give bases more character, the appearance of the base ought to degrade over time, though not without the possibility of keeping the structure clean.Ģ. Additionally, as the level of rust and dirt increases, hatches and bulkheads could become rusted shut, and require cleaning before they can be opened. The dirt could be either an entirely cosmetic effect, requiring minimal effort to maintain the clean, sterile look of the base (but with the player still given the option to allow the base to collect dirt, grime, and rust), or could be incorporated into a gameplay mechanic where filters for base modules such as the water purifier would become clogged after so long and require replacing, and windows becoming coated in a layer of grime, slowly rendering them opaque. This could be a slow process, but eventually, the base would require maintenance, be it repair with the welder, or the removal of plant life with a tool like the laser cutter. The way I envision this working is that bases built near the surface (say above 400m) become slowly overgrown with grass, vines or barnacles or something of the sort, as well as rusting from the saltwater, and slowly accumulating dirt, both on the outside of the base, as well as the interior. I think that some sort of rust/overgrowth/dirt mechanic should be added to the base building system. Alright, so I don't know if this has been posted before, but the whole process of building bases seems too clean and too easy to me, and I'd like to state a couple of ideas I've been thinking about.ġ. ![]()
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